Slice 0 proves the pitch: a Risk-structured campaign over 9 Asian territories where every attack drops into a real-time 3D battle on terrain generated from the ground being invaded — and losses are for keeps. Nations are aesthetic + buff kits (BK); per the pack's Slice 0 scope ruling, buffs are OFF — the slice tests battles and map, not asymmetry.
Territory assignment is dealt by the printed auto-populate and held to the three-measure audit — Supply · Cohesion · Frontier. Starting pool = 2 × picks + 8 (BL); capitals designated in held, capital-eligible ground carrying ≥ 3 armies. Tap your ★ capital on the map to move it to another eligible territory before you begin.